- Overview
- Prerequisites
- Audience
- Curriculum
Description:
This comprehensive bootcamp teaches you everything you need to know to become a proficient iOS app developer, even if you have little to no prior experience. You'll learn to use Swift, Apple's powerful programming language, and gain hands-on experience building real-world apps with Xcode. By the end of the course, you'll be able to create professional-grade iOS applications and publish them on the App Store.
The bootcamp focuses on practical, project-based learning, covering a wide range of topics including UI/UX design, networking, data persistence, APIs, and advanced iOS features like Core Data and Core Animation. Through interactive exercises and hands-on projects, you'll gain the skills needed to build dynamic, user-friendly, and scalable iOS apps.
Duration: 8 Weeks
Course Code: BDT385
Learning Objectives:
After this course, you will be able to:
- Understand the fundamentals of Swift programming language.
- Build and design intuitive user interfaces using Xcode and Interface Builder.
- Integrate data persistence techniques, including Core Data and UserDefaults.
- Work with RESTful APIs and integrate networking in iOS apps.
- Create dynamic, interactive, and visually appealing animations.
- Build real-world applications with reusable and maintainable code.
- Publish your apps to the App Store and manage app updates.
- Develop advanced app functionalities like notifications, in-app purchases, and more.
- Basic programming knowledge (preferably in Swift or any object-oriented language).
- Familiarity with using macOS and Xcode is recommended but not required.
This course is designed for aspiring iOS developers, software engineers, mobile app enthusiasts, and anyone interested in learning how to build fully-functional iOS applications. It is ideal for those who want to kickstart a career in iOS app development or build their own apps for the Apple ecosystem, including iPhone and iPad.
Course Outline:
Module 1: Introduction to iOS Development & Swift Basics
- Overview of iOS development ecosystem.
- Setting up Xcode and an iOS project.
- Introduction to Swift programming.
- Variables, constants, and data types.
- Control flow: If statements, loops, and functions.
- Optionals and error handling.
- Swift collections: Arrays, dictionaries, sets.
- Introduction to SwiftUI and UIKit.
Hands-On:
- Setting up a new Xcode project.
- Building a simple "Hello, World" app.
- Creating functions and working with variables.
- Using Swift Playgrounds to practice Swift concepts.
Module 2: Building User Interfaces with Interface Builder & SwiftUI
- Introduction to Interface Builder and Storyboards.
- SwiftUI basics: Views, modifiers, and layouts.
- Auto Layout and constraints for responsive designs.
- Navigating between screens using Navigation Controllers.
- Building custom UI components.
- Managing UI state and data binding in SwiftUI.
- Designing for different screen sizes and orientations.
Hands-On:
- Building a simple calculator app.
- Designing a to-do list interface using SwiftUI.
- Creating a custom button with UIKit.
- Implementing navigation between screens.
Module 3: Data Persistence & Core Data
- Introduction to data persistence in iOS.
- UserDefaults and property lists for simple data storage.
- Core Data: Setting up and using Core Data.
- CRUD operations with Core Data.
- Data modeling and versioning.
- Using SQLite and Realm as alternatives to Core Data.
- Handling data migrations and performance optimization.
Hands-On:
- Building a notes app using Core Data.
- Saving user preferences with UserDefaults.
- Implementing data storage using Realm.
- Data migration in Core Data.
Module 4: Networking & APIs
- Introduction to RESTful APIs and HTTP requests.
- Parsing JSON data with Codable.
- Using URLSession for API requests.
- Working with third-party libraries like Alamofire.
- Asynchronous programming with Combine and Swift Concurrency.
- Caching and handling API rate limits.
- Uploading data to servers.
Hands-On:
- Building a weather app using a public API.
- Parsing JSON data from a news API.
- Uploading and downloading images from a server.
- Implementing pull-to-refresh functionality.
Module 5: Advanced iOS Development Techniques
- Working with Core Animation and custom transitions.
- Gesture recognition and handling user interactions.
- Integrating push notifications with Firebase.
- In-app purchases and subscriptions.
- Implementing MVVM design pattern.
- Local and remote notifications.
- Integrating maps and location services.
Hands-On:
- Creating custom animations using Core Animation.
- Building a simple game with gesture recognition.
- Setting up Firebase for push notifications.
- Implementing in-app purchases for a premium feature.
Module 6: Publishing to the App Store & Best Practices
- Preparing your app for submission.
- Creating a developer account on the Apple Developer portal.
- Managing certificates and provisioning profiles.
- App Store Connect: Managing app versions and metadata.
- App submission process and guidelines.
- Marketing your app and using analytics.
- Maintaining and updating apps on the App Store.
Hands-On:
- Submitting a test app to TestFlight.
- Preparing app icons, splash screens, and app metadata.
- Conducting beta testing with TestFlight.
- Publishing an app on the App Store.
Module 7: Capstone Project & Case Studies
- Project planning and wireframing.
- Building a complete app from scratch, incorporating all learned concepts.
- Case studies of successful iOS apps.
- Code review and feedback sessions.
- Preparing for iOS developer job interviews and portfolios.
Hands-On:
- Building a fully functional social media app.
- Case study: Rebuilding a popular app’s feature.
- Mock interview sessions.
- Code optimization and review.
Training Material Provided:
- Comprehensive e-book on Swift and iOS development.
- Sample projects and code snippets.
- Access to a curated list of resources, documentation, and libraries.
- Video tutorials for common development tasks.
- Links to additional online resources and communities for iOS developers.
Additional Information
Software Installations Required:
- Xcode: The primary development environment for iOS apps, available for free on the Mac App Store. Participants will need to install the latest version of Xcode for building and testing iOS applications.
- Swift Playgrounds: A free app for iPad and macOS that makes it easy to experiment with Swift and learn coding concepts interactively.
- CocoaPods/Swift Package Manager: For managing third-party libraries and dependencies within iOS projects. Participants should install CocoaPods or be familiar with using Swift Package Manager for dependency management.
- Simulator Tools: Xcode comes with built-in simulators for testing apps on various iOS devices. Familiarity with using these simulators will be essential for testing app functionality.
- Optional:
- Postman: A tool for testing API endpoints and HTTP requests, which can be helpful during the networking module.
- Firebase SDKs: If participants wish to use Firebase for push notifications, they will need to integrate Firebase SDKs into their Xcode projects.
Labs & Hands-On Exercises:
- Labs will be conducted in each module, providing hands-on experience in iOS app development.
- Each lab session will focus on implementing key concepts taught during the module, enabling participants to apply their knowledge immediately.
- Participants will be required to set up their development environment (Xcode and related tools) prior to the start of the bootcamp to ensure a smooth transition into hands-on coding.
Hardware Requirements:
- Mac Computer: macOS is required for Xcode, so participants need a MacBook, iMac, or Mac Mini with at least 8 GB of RAM and 10 GB of available disk space for Xcode and related tools.
- iOS Device (Optional): While iOS simulators are sufficient for development, having a physical iOS device (iPhone or iPad) can help with real-world testing and deployment.