- Overview
- Prerequisites
- Audience
- Audience
- Curriculum
Description:
Embark on a beginner-friendly journey into the world of Augmented and Virtual Reality (AR and VR) with our 'AR and VR Introduction Workshop.' Designed for those eager to explore this dynamic industry, the workshop offers an overview of AR and VR technologies, the hardware involved, and prominent non-gaming applications and companies.
Discover the application development pipeline and get hands-on experience with the Unity 3D engine, enabling you to create your own XR prototypes and games. This workshop is your gateway to understanding and participating in the exciting AR and VR landscape."
Course Code/Duration:
BDT65 / 1 Day
Learning Objectives:
After this course, you will have the opportunity to:
- Define Augmented and Virtual Reality.
- Describe how AR and VR are being used for non-gaming and entertainment.
- List the leading AR and VR hardware and describe why they’re popular.
- Discuss the application development pipeline for AR and VR
- Demonstrate the ability to navigate through the Unity Editor Interface and prototype environments.
- Use Unity to build a virtual world complete with the ability to move around the scene.
- Identify the Unity packages needed to create AR and VR experiences.
- Basic computer knowledge
- Computer running windows or macOS
- AR compatible phone (iOS / Android)
- (Optional) VR Headset (Oculus Quest)
- (Optional) AR Headset (Hololens1, HoloLens 2, or Magic Leap)
This workshop is designed for:
- Anyone interested in learning more about AR and VR technologies
- Software Engineers interested in learning about the XR space
- UX/UI Designers
- Creative Directors
- Executives interested in breaking into the space, and want to get up to speed with industry vocabulary
This workshop is designed for:
- Anyone interested in learning more about AR and VR technologies
- Software Engineers interested in learning about the XR space
- UX/UI Designers
- Creative Directors
- Executives interested in breaking into the space, and want to get up to speed with industry vocabulary
Course Outline:
- Introduction to Augmented and Virtual Reality
- What is AR?
- What is VR?
- History of the Technology
- Demo: First AR + VR Experiences
- (If available) Demo an app on Oculus Quest
- Demo an app on iOS / Android
- (If available) Demo an app on AR headset
- Challenge: Thoughts on the first experiences?
- Which technology did you prefer?
- Given your experience, describe a few use cases that could leverage AR? VR?
- XR Pipeline: How to create a VR and AR applications (1/2)
- Technologies used to create VR / AR
- VR / AR Development Workflow
- Intro to Unity Workshop (¼) – Intro to the Editor
- Demo
- Challenge: Setup Unity
- How are AR and VR being used in enterprise?/li>
- Major use cases
- Key companies
- Industry Trends
- Intro to Unity Workshop (2/4) – Creating Virtual Worlds
- Demo
- Challenge: Create your own virtual world using Unity’s Asset Store
- Intro to Unity Workshop (3/4) – Locomotion
- Demo
- Challenge: Add the ability to move around the scene
- XR Pipeline: How to create a VR and AR applications (2/2)
- AR / VR Design Best Practices
- AR / VR Unity Packages
- Intro to Unity Workshop (4/4) – Get started with Unity for AR and VR
- Demo
- Wrap Up:
- Next Steps
- Additional Resources
Training material provided:
Yes (Digital format)
The curriculum is empty
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